MeshGlyph Class#
The MeshGlyph class provides visualization for UGRID-style unstructured mesh data
using matplotlib triangulation. It supports face-centered and node-centered plotting,
wireframe rendering, all 5 color scale types, and time-series animation.
Class Documentation#
cleopatra.mesh_glyph.MeshGlyph
#
Bases: Glyph
Visualization class for unstructured mesh data.
Wraps matplotlib's triangulation-based rendering to plot data on UGRID-style unstructured meshes (triangles, quads, mixed polygons). Handles fan triangulation for mixed meshes and maps face-centered values to individual triangles.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
node_x
|
ndarray
|
1D array of node x-coordinates (n_nodes,). |
required |
node_y
|
ndarray
|
1D array of node y-coordinates (n_nodes,). |
required |
face_node_connectivity
|
ndarray
|
2D array of node indices per face
(n_faces, max_nodes_per_face). Use |
required |
fill_value
|
int
|
Padding value in |
-1
|
edge_node_connectivity
|
ndarray | None
|
2D array of node indices per edge (n_edges, 2). If provided, used for efficient wireframe rendering. If None, edges are derived from face connectivity. Default is None. |
None
|
Attributes:
| Name | Type | Description |
|---|---|---|
node_x |
ndarray
|
Node x-coordinates. |
node_y |
ndarray
|
Node y-coordinates. |
n_faces |
int
|
Number of faces in the mesh. |
n_nodes |
int
|
Number of nodes in the mesh. |
n_edges |
int
|
Number of edges (0 if edge connectivity not provided). |
Examples:
- Create a MeshGlyph and inspect its topology:
Source code in src/cleopatra/mesh_glyph.py
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n_edges
property
#
Number of edges (0 if edge connectivity not provided).
n_faces
property
#
Number of faces in the mesh.
n_nodes
property
#
Number of nodes in the mesh.
node_x
property
#
Node x-coordinates.
node_y
property
#
Node y-coordinates.
nodes_per_face
property
#
Number of valid nodes per face (excluding fill values).
Returns:
| Type | Description |
|---|---|
ndarray
|
np.ndarray: 1D integer array of length n_faces. |
Examples:
- Pure triangular mesh returns all 3s:
- Mixed mesh with quads and triangles:
triangulation
property
#
Matplotlib Triangulation built via fan decomposition.
Each face with N valid nodes is decomposed into (N-2) triangles by fanning from the first vertex. Faces with fewer than 3 valid nodes are skipped.
Returns:
| Type | Description |
|---|---|
Triangulation
|
matplotlib.tri.Triangulation: Triangulation ready for tripcolor/tricontourf. |
Raises:
| Type | Description |
|---|---|
ValueError
|
If no faces have 3 or more valid nodes. |
Examples:
- Build a triangulation and check its shape:
animate(data, time, location='face', edgecolor='none', interval=200, text_loc=None, **kwargs)
#
Create an animation from time-varying mesh data.
Iterates over the first dimension of data (or elements of a
list), rendering each frame on the fixed mesh topology.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
ndarray | list[ndarray]
|
Sequence of data arrays. If a 2D ndarray of shape
|
required |
time
|
list[Any]
|
Labels for each frame (timestamps, strings, etc.). Length must match the number of frames. |
required |
location
|
str
|
|
'face'
|
edgecolor
|
str
|
Edge color for face rendering. Default is
|
'none'
|
interval
|
int
|
Milliseconds between frames. Default is 200. |
200
|
text_loc
|
list | None
|
|
None
|
**kwargs
|
Any
|
Override any key in |
{}
|
Returns:
| Name | Type | Description |
|---|---|---|
FuncAnimation |
FuncAnimation
|
The animation object. Use
|
Raises:
| Type | Description |
|---|---|
ValueError
|
If |
Examples:
- Animate face data over 3 time steps:
>>> import numpy as np >>> from cleopatra.mesh_glyph import MeshGlyph >>> node_x = np.array([0.0, 1.0, 0.5, 1.5]) >>> node_y = np.array([0.0, 0.0, 1.0, 1.0]) >>> faces = np.array([[0, 1, 2], [1, 3, 2]]) >>> mg = MeshGlyph(node_x, node_y, faces) >>> frames = np.array([[1.0, 2.0], [3.0, 4.0], [5.0, 6.0]]) >>> anim = mg.animate(frames, time=["t0", "t1", "t2"])
Source code in src/cleopatra/mesh_glyph.py
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plot(data, location='face', ax=None, edgecolor='none', colorbar=True, title=None, **kwargs)
#
Plot mesh data using matplotlib triangulation.
For face-centered data, uses tripcolor where each triangle
is colored by the value of its parent face. For node-centered
data, uses tricontourf for smooth interpolated contours.
Supports all 5 color scale types from default_options:
linear, power, sym-lognorm, boundary-norm, and midpoint.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
data
|
ndarray
|
1D data array. Length must match face count (location="face") or node count (location="node"). |
required |
location
|
str
|
Mesh element location: |
'face'
|
ax
|
Any
|
Axes to plot on. If None, uses stored axes or creates new. |
None
|
edgecolor
|
str
|
Edge color for face rendering. Default is
|
'none'
|
colorbar
|
bool
|
Whether to add a colorbar. Default is True. |
True
|
title
|
str | None
|
Plot title. Overrides |
None
|
**kwargs
|
Any
|
Override any key in |
{}
|
Returns:
| Type | Description |
|---|---|
tuple[Figure, Axes]
|
tuple[Figure, Axes]: The matplotlib Figure and Axes objects.
When no axes exist, a new figure is created. Call
|
Raises:
| Type | Description |
|---|---|
ValueError
|
If |
Examples:
- Plot face-centered data:
- Plot node-centered data:
>>> import numpy as np >>> from cleopatra.mesh_glyph import MeshGlyph >>> node_x = np.array([0.0, 1.0, 0.5, 1.5]) >>> node_y = np.array([0.0, 0.0, 1.0, 1.0]) >>> faces = np.array([[0, 1, 2], [1, 3, 2]]) >>> mg = MeshGlyph(node_x, node_y, faces) >>> fig, ax = mg.plot( ... np.array([0.0, 1.0, 2.0, 3.0]), ... location="node", ... ) - Plot with power color scale:
>>> import numpy as np >>> from cleopatra.mesh_glyph import MeshGlyph >>> node_x = np.array([0.0, 1.0, 0.5, 1.5]) >>> node_y = np.array([0.0, 0.0, 1.0, 1.0]) >>> faces = np.array([[0, 1, 2], [1, 3, 2]]) >>> mg = MeshGlyph(node_x, node_y, faces) >>> fig, ax = mg.plot( ... np.array([1.0, 2.0]), ... color_scale="power", ... gamma=0.5, ... cmap="coolwarm", ... )
Source code in src/cleopatra/mesh_glyph.py
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plot_outline(ax=None, color='black', linewidth=0.3, figsize=(10, 8), **kwargs)
#
Plot mesh edges as a wireframe.
Uses matplotlib.collections.LineCollection for efficient
rendering of thousands of edges.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
ax
|
Any
|
Axes to plot on. If None, uses stored axes or creates new. |
None
|
color
|
str
|
Edge color. Default is |
'black'
|
linewidth
|
float
|
Edge line width. Default is |
0.3
|
figsize
|
tuple[int, int]
|
Figure size in inches. Default is |
(10, 8)
|
**kwargs
|
Any
|
Additional keyword arguments passed to
|
{}
|
Returns:
| Type | Description |
|---|---|
tuple[Figure, Axes]
|
tuple[Figure, Axes]: The matplotlib Figure and Axes objects.
When |
Examples:
- Render a triangular mesh wireframe:
Source code in src/cleopatra/mesh_glyph.py
Examples#
Basic Face-Centered Plot#
import numpy as np
import matplotlib.tri as mtri
from cleopatra.mesh_glyph import MeshGlyph
# Create a triangular mesh from random points
rng = np.random.default_rng(42)
node_x = rng.uniform(0, 10, 50)
node_y = rng.uniform(0, 8, 50)
tri = mtri.Triangulation(node_x, node_y)
mg = MeshGlyph(node_x, node_y, tri.triangles)
# Synthetic face data
cx = node_x[tri.triangles].mean(axis=1)
cy = node_y[tri.triangles].mean(axis=1)
face_data = np.sin(cx * 0.5) * np.cos(cy * 0.4) + 2
fig, ax = mg.plot(face_data, cmap="RdYlBu_r", title="Face-Centered Data")
Node-Centered Contour Plot#
# Node data produces smooth interpolated contours
node_data = np.sin(node_x * 0.5) * np.cos(node_y * 0.4) * 3
fig, ax = mg.plot(
node_data,
location="node",
cmap="terrain",
levels=15,
title="Node-Centered Contour",
)
Wireframe Outline#
Overlay Data with Wireframe#
# Plot face data, then overlay wireframe on the same axes
mg2 = MeshGlyph(node_x, node_y, tri.triangles)
fig, ax = mg2.plot(face_data, cmap="Blues", title="Data + Wireframe")
mg2.plot_outline(color="black", linewidth=0.2)
Mixed-Element Mesh (Quads + Triangles)#
# Mixed meshes use fill_value=-1 for padding
node_x = np.array([0, 1, 2, 0, 1, 2], dtype=float)
node_y = np.array([0, 0, 0, 1, 1, 1], dtype=float)
faces = np.array([
[0, 1, 4, 3], # quad
[1, 2, 5, -1], # triangle (padded with -1)
[1, 5, 4, -1], # triangle
])
mg = MeshGlyph(node_x, node_y, faces, fill_value=-1)
fig, ax = mg.plot(np.array([1.0, 2.0, 3.0]), edgecolor="black")
Color Scales#
All 5 color scale types are supported via the color_scale keyword:
mg = MeshGlyph(node_x, node_y, faces, fill_value=-1)
# Power scale (emphasize low values)
fig, ax = mg.plot(data, color_scale="power", gamma=0.3)
# Symmetrical log scale
fig, ax = mg.plot(data, color_scale="sym-lognorm")
# Discrete boundary scale
fig, ax = mg.plot(data, color_scale="boundary-norm", bounds=[0, 2, 4, 6])
# Midpoint scale (split at a value)
fig, ax = mg.plot(data, color_scale="midpoint", midpoint=3.0, cmap="RdBu_r")
Colorbar Customization#
mg = MeshGlyph(node_x, node_y, faces, fill_value=-1)
fig, ax = mg.plot(
data,
cbar_label="Water Depth [m]",
cbar_orientation="horizontal",
cbar_length=0.6,
cbar_label_size=14,
)
Animation#
# Animate time-varying face data on a fixed mesh
mg = MeshGlyph(node_x, node_y, tri.triangles)
# frames: (n_timesteps, n_faces) array
frames = np.array([face_data * (1 + 0.2 * t) for t in range(10)])
time_labels = [f"t={t}" for t in range(10)]
anim = mg.animate(frames, time=time_labels, cmap="plasma", interval=300)
mg.save_animation("mesh_animation.gif", fps=3)
Explicit Edge Connectivity#
When edge-node connectivity is available (e.g. from UGRID NetCDF files), pass it for faster wireframe rendering: