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MeshGlyph Class#

The MeshGlyph class provides visualization for UGRID-style unstructured mesh data using matplotlib triangulation. It supports face-centered and node-centered plotting, wireframe rendering, all 5 color scale types, and time-series animation.

Class Documentation#

cleopatra.mesh_glyph.MeshGlyph #

Bases: Glyph

Visualization class for unstructured mesh data.

Wraps matplotlib's triangulation-based rendering to plot data on UGRID-style unstructured meshes (triangles, quads, mixed polygons). Handles fan triangulation for mixed meshes and maps face-centered values to individual triangles.

Parameters:

Name Type Description Default
node_x ndarray

1D array of node x-coordinates (n_nodes,).

required
node_y ndarray

1D array of node y-coordinates (n_nodes,).

required
face_node_connectivity ndarray

2D array of node indices per face (n_faces, max_nodes_per_face). Use fill_value to pad rows for faces with fewer nodes.

required
fill_value int

Padding value in face_node_connectivity for mixed meshes. Default is -1.

-1
edge_node_connectivity ndarray | None

2D array of node indices per edge (n_edges, 2). If provided, used for efficient wireframe rendering. If None, edges are derived from face connectivity. Default is None.

None

Attributes:

Name Type Description
node_x ndarray

Node x-coordinates.

node_y ndarray

Node y-coordinates.

n_faces int

Number of faces in the mesh.

n_nodes int

Number of nodes in the mesh.

n_edges int

Number of edges (0 if edge connectivity not provided).

contour_labels

The inline contour-label Text artists from the most recent plot(location="node", filled=False, labels=True), or None when labelling was not requested (the default, and for tripcolor/tricontourf). A labelled line tricontour with no isolines (e.g. a constant-value field) yields an empty list.

Examples:

  • Create a MeshGlyph and inspect its topology:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> node_x = np.array([0.0, 1.0, 0.5])
    >>> node_y = np.array([0.0, 0.0, 1.0])
    >>> faces = np.array([[0, 1, 2]])
    >>> mg = MeshGlyph(node_x, node_y, faces)
    >>> mg.n_faces
    1
    >>> mg.n_nodes
    3
    
Source code in src/cleopatra/mesh_glyph.py
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class MeshGlyph(Glyph):
    """Visualization class for unstructured mesh data.

    Wraps matplotlib's triangulation-based rendering to plot data on
    UGRID-style unstructured meshes (triangles, quads, mixed polygons).
    Handles fan triangulation for mixed meshes and maps face-centered
    values to individual triangles.

    Args:
        node_x: 1D array of node x-coordinates (n_nodes,).
        node_y: 1D array of node y-coordinates (n_nodes,).
        face_node_connectivity: 2D array of node indices per face
            (n_faces, max_nodes_per_face). Use `fill_value` to pad
            rows for faces with fewer nodes.
        fill_value: Padding value in `face_node_connectivity` for
            mixed meshes. Default is -1.
        edge_node_connectivity: 2D array of node indices per edge
            (n_edges, 2). If provided, used for efficient wireframe
            rendering. If None, edges are derived from face
            connectivity. Default is None.

    Attributes:
        node_x: Node x-coordinates.
        node_y: Node y-coordinates.
        n_faces: Number of faces in the mesh.
        n_nodes: Number of nodes in the mesh.
        n_edges: Number of edges (0 if edge connectivity not provided).
        contour_labels: The inline contour-label `Text` artists from the
            most recent `plot(location="node", filled=False, labels=True)`,
            or `None` when labelling was not requested (the default, and
            for `tripcolor`/`tricontourf`). A labelled line tricontour with
            no isolines (e.g. a constant-value field) yields an empty list.

    Examples:
        - Create a MeshGlyph and inspect its topology:
            ```python
            >>> import numpy as np
            >>> from cleopatra.mesh_glyph import MeshGlyph
            >>> node_x = np.array([0.0, 1.0, 0.5])
            >>> node_y = np.array([0.0, 0.0, 1.0])
            >>> faces = np.array([[0, 1, 2]])
            >>> mg = MeshGlyph(node_x, node_y, faces)
            >>> mg.n_faces
            1
            >>> mg.n_nodes
            3

            ```
    """

    #: Option keys this glyph accepts (see `Glyph.option_keys`/`filter_kwargs`).
    DEFAULT_OPTIONS = MESH_DEFAULT_OPTIONS

    def __init__(
        self,
        node_x: np.ndarray,
        node_y: np.ndarray,
        face_node_connectivity: np.ndarray,
        fill_value: int = -1,
        edge_node_connectivity: np.ndarray | None = None,
        fig=None,
        ax=None,
        **kwargs,
    ):
        super().__init__(default_options=MESH_DEFAULT_OPTIONS, fig=fig, ax=ax, **kwargs)
        self._node_x = np.asarray(node_x, dtype=np.float64)
        self._node_y = np.asarray(node_y, dtype=np.float64)
        self._face_nodes = np.asarray(face_node_connectivity, dtype=np.intp)
        self._fill_value = fill_value
        self._edge_nodes = (
            np.asarray(edge_node_connectivity, dtype=np.intp)
            if edge_node_connectivity is not None
            else None
        )

        if self._node_x.ndim != 1:
            raise ValueError(f"node_x must be 1D, got {self._node_x.ndim}D.")
        if self._node_x.shape != self._node_y.shape:
            raise ValueError(
                f"node_x and node_y must have the same shape, "
                f"got {self._node_x.shape} and {self._node_y.shape}."
            )
        if self._face_nodes.ndim != 2:
            raise ValueError(
                f"face_node_connectivity must be 2D, got {self._face_nodes.ndim}D."
            )
        valid_indices = self._face_nodes[self._face_nodes != self._fill_value]
        if len(valid_indices) > 0:
            if valid_indices.min() < 0 or valid_indices.max() >= self.n_nodes:
                raise ValueError(
                    f"face_node_connectivity indices must be in "
                    f"[0, {self.n_nodes}), got range "
                    f"[{valid_indices.min()}, {valid_indices.max()}]."
                )
        if self._edge_nodes is not None:
            if self._edge_nodes.ndim != 2 or self._edge_nodes.shape[1] != 2:
                raise ValueError(
                    f"edge_node_connectivity must have shape (n_edges, 2), "
                    f"got {self._edge_nodes.shape}."
                )

        self._cached_triangulation: mtri.Triangulation | None = None
        self._cached_tri_array: np.ndarray | None = None
        self._cached_nodes_per_face: np.ndarray | None = None
        self._cbar = None
        #: Colour-mapped artist from the most recent `plot` call (the
        #: `tripcolor`/`tricontour(f)` mappable); `None` before first render.
        self.im = None
        #: Inline contour-label `Text` artists from the most recent
        #: `plot(location="node", filled=False, labels=True)`, or `None`
        #: when labelling was not requested (the default, and for
        #: `tripcolor`/`tricontourf`); an empty list when the line
        #: tricontour has no isolines.
        self.contour_labels = None

    @property
    def node_x(self) -> np.ndarray:
        """Node x-coordinates.

        Returns:
            np.ndarray: 1D float array of node x-coordinates, in node
                order (length ``n_nodes``).

        Examples:
            - Read back the x-coordinates and pick out a single node:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 0.5]),
                ...     np.array([0.0, 0.0, 1.0]),
                ...     np.array([[0, 1, 2]]),
                ... )
                >>> mg.node_x
                array([0. , 1. , 0.5])
                >>> float(mg.node_x[1])
                1.0

                ```
        """
        return self._node_x

    @property
    def node_y(self) -> np.ndarray:
        """Node y-coordinates.

        Returns:
            np.ndarray: 1D float array of node y-coordinates, in node
                order (length ``n_nodes``).

        Examples:
            - Read back the y-coordinates and take their maximum:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 0.5]),
                ...     np.array([0.0, 0.0, 1.0]),
                ...     np.array([[0, 1, 2]]),
                ... )
                >>> mg.node_y
                array([0., 0., 1.])
                >>> float(mg.node_y.max())
                1.0

                ```
        """
        return self._node_y

    @property
    def n_faces(self) -> int:
        """Number of faces in the mesh.

        Returns:
            int: Count of faces (rows of the face-node connectivity),
                regardless of how many nodes each face has.

        Examples:
            - A two-face mesh reports two faces, one row per face:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 0.5, 1.5]),
                ...     np.array([0.0, 0.0, 1.0, 1.0]),
                ...     np.array([[0, 1, 2], [1, 3, 2]]),
                ... )
                >>> mg.n_faces
                2

                ```
        """
        return self._face_nodes.shape[0]

    @property
    def n_nodes(self) -> int:
        """Number of nodes in the mesh.

        Returns:
            int: Count of nodes, i.e. the length of the coordinate
                arrays ``node_x``/``node_y``.

        Examples:
            - The node count matches the coordinate array length:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 0.5, 1.5]),
                ...     np.array([0.0, 0.0, 1.0, 1.0]),
                ...     np.array([[0, 1, 2], [1, 3, 2]]),
                ... )
                >>> mg.n_nodes
                4

                ```
        """
        return len(self._node_x)

    @property
    def n_edges(self) -> int:
        """Number of edges (0 if edge connectivity not provided).

        Edges are only counted when explicit ``edge_node_connectivity``
        was supplied at construction; otherwise this is 0 even though the
        mesh has implicit polygon edges (which ``plot_outline`` derives on
        demand).

        Returns:
            int: Number of rows in ``edge_node_connectivity``, or 0 when
                no edge connectivity was given.

        Examples:
            - Without explicit edges the count is 0:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 0.5]),
                ...     np.array([0.0, 0.0, 1.0]),
                ...     np.array([[0, 1, 2]]),
                ... )
                >>> mg.n_edges
                0

                ```
            - Supplying ``edge_node_connectivity`` makes the count match
                the number of edge rows:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 1.0, 0.0]),
                ...     np.array([0.0, 0.0, 1.0, 1.0]),
                ...     np.array([[0, 1, 2, 3]]),
                ...     edge_node_connectivity=np.array(
                ...         [[0, 1], [1, 2], [2, 3], [3, 0]]
                ...     ),
                ... )
                >>> mg.n_edges
                4

                ```
        """
        return self._edge_nodes.shape[0] if self._edge_nodes is not None else 0

    @property
    def nodes_per_face(self) -> np.ndarray:
        """Number of valid nodes per face (excluding fill values).

        Returns:
            np.ndarray: 1D integer array of length n_faces.

        Examples:
            - Pure triangular mesh returns all 3s:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 0.5, 1.5]),
                ...     np.array([0.0, 0.0, 1.0, 1.0]),
                ...     np.array([[0, 1, 2], [1, 3, 2]]),
                ... )
                >>> mg.nodes_per_face
                array([3, 3])

                ```
            - Mixed mesh with quads and triangles:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 2.0, 0.0, 1.0, 2.0]),
                ...     np.array([0.0, 0.0, 0.0, 1.0, 1.0, 1.0]),
                ...     np.array([[0, 1, 4, 3], [1, 2, 5, -1]]),
                ...     fill_value=-1,
                ... )
                >>> mg.nodes_per_face
                array([4, 3])

                ```
        """
        if self._cached_nodes_per_face is None:
            self._cached_nodes_per_face = np.sum(
                self._face_nodes != self._fill_value, axis=1
            ).astype(np.intp)
        return self._cached_nodes_per_face

    @property
    def triangulation(self) -> mtri.Triangulation:
        """Matplotlib Triangulation built via fan decomposition.

        Each face with N valid nodes is decomposed into (N-2)
        triangles by fanning from the first vertex. Faces with
        fewer than 3 valid nodes are skipped.

        Returns:
            matplotlib.tri.Triangulation: Triangulation ready for
                tripcolor/tricontourf.

        Raises:
            ValueError: If no faces have 3 or more valid nodes.

        Examples:
            - Build a triangulation and check its shape:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 0.5]),
                ...     np.array([0.0, 0.0, 1.0]),
                ...     np.array([[0, 1, 2]]),
                ... )
                >>> tri = mg.triangulation
                >>> tri.triangles.shape
                (1, 3)

                ```
        """
        if self._cached_triangulation is None:
            tri_array = self._fan_triangles()
            self._cached_triangulation = mtri.Triangulation(
                self._node_x, self._node_y, tri_array
            )
        return self._cached_triangulation

    def _fan_triangles(self) -> np.ndarray:
        """Compute fan triangulation for mixed-element meshes.

        Each face with N valid nodes is decomposed into (N-2) triangles
        using fan decomposition from the first vertex. Pure-triangle
        meshes use a fast path that returns the connectivity directly.

        Returns:
            np.ndarray: (n_triangles, 3) array of node indices.

        Raises:
            ValueError: If no valid triangles can be formed.

        Examples:
            - A single quad fans into two triangles from its first vertex:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 1.0, 0.0]),
                ...     np.array([0.0, 0.0, 1.0, 1.0]),
                ...     np.array([[0, 1, 2, 3]]),
                ... )
                >>> mg._fan_triangles()
                array([[0, 1, 2],
                       [0, 2, 3]])

                ```
            - A mixed mesh (quad + triangle) keeps faces in order; the
                quad's two triangles come first, then the triangle:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 2.0, 0.0, 1.0]),
                ...     np.array([0.0, 0.0, 0.0, 1.0, 1.0]),
                ...     np.array([[0, 1, 4, 3], [1, 2, 4, -1]]),
                ...     fill_value=-1,
                ... )
                >>> mg._fan_triangles()
                array([[0, 1, 4],
                       [0, 4, 3],
                       [1, 2, 4]])

                ```
        """
        if self._cached_tri_array is not None:
            return self._cached_tri_array

        counts = self.nodes_per_face

        if not np.any(counts >= 3):
            raise ValueError("Cannot create triangulation: no faces with 3+ nodes.")

        # Fast path only when the connectivity is already a clean (n, 3)
        # array; a wider padded array where every face happens to be a
        # triangle still needs fill values stripped below.
        if self._face_nodes.shape[1] == 3 and np.all(counts == 3):
            self._cached_tri_array = self._face_nodes.copy()
            return self._cached_tri_array

        # Vectorized fan decomposition for mixed-element meshes. Valid node
        # indices are compacted in face/row order, so face i occupies the
        # slice flat_nodes[face_start[i] : face_start[i] + counts[i]].
        # _face_nodes is already np.intp (set in the constructor), so boolean
        # masking preserves the dtype without an explicit cast.
        flat_nodes = self._face_nodes[self._face_nodes != self._fill_value]
        face_start = np.cumsum(counts) - counts

        # A face with c valid nodes produces (c - 2) fan triangles.
        valid = counts >= 3
        base = np.repeat(face_start[valid], counts[valid] - 2)
        # Local triangle index t in [0, c-3] for each output triangle, built
        # as a concatenated per-face arange without a Python loop.
        t = self._grouped_arange(counts[valid] - 2)

        # Triangle (v0, v_{t+1}, v_{t+2}) fanning from each face's first vertex.
        first = flat_nodes[base]
        second = flat_nodes[base + 1 + t]
        third = flat_nodes[base + 2 + t]

        self._cached_tri_array = np.stack([first, second, third], axis=1)
        return self._cached_tri_array

    @staticmethod
    def _grouped_arange(sizes: np.ndarray) -> np.ndarray:
        """Concatenated per-group ranges: ``[0..s0-1, 0..s1-1, ...]``.

        Vectorized equivalent of
        ``np.concatenate([np.arange(s) for s in sizes])``. Zero-size groups
        contribute nothing and are handled correctly.

        Args:
            sizes: 1D array of non-negative group sizes.

        Returns:
            np.ndarray: 1D intp array of length ``sizes.sum()``.

        Examples:
            - Each group ``i`` contributes the range ``0..sizes[i]-1``,
                concatenated in order:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> MeshGlyph._grouped_arange(np.array([2, 3, 1]))
                array([0, 1, 0, 1, 2, 0])

                ```
            - Zero-size groups contribute nothing and do not shift the
                counter of later groups:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> MeshGlyph._grouped_arange(np.array([2, 0, 3]))
                array([0, 1, 0, 1, 2])

                ```
        """
        sizes = np.asarray(sizes, dtype=np.intp)
        total = int(sizes.sum())
        if total == 0:
            return np.empty(0, dtype=np.intp)
        # Subtract each element's group-start offset from a global arange so
        # the counter restarts at 0 within every group. np.repeat emits
        # nothing for zero-size groups, so empty groups are handled naturally.
        group_start = np.cumsum(sizes) - sizes
        return np.arange(total, dtype=np.intp) - np.repeat(group_start, sizes)

    def _map_face_to_triangle_values(self, face_values: np.ndarray) -> np.ndarray:
        """Map per-face values to per-triangle values.

        Each original face may produce multiple triangles via fan
        decomposition. All triangles from the same face receive
        the same data value.

        Args:
            face_values: 1D array of values, one per face.

        Returns:
            np.ndarray: 1D array of values, one per triangle.

        Examples:
            - Quad face produces 2 triangles with the same value:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 1.0, 0.0]),
                ...     np.array([0.0, 0.0, 1.0, 1.0]),
                ...     np.array([[0, 1, 2, 3]]),
                ... )
                >>> mg._map_face_to_triangle_values(np.array([42.0]))
                array([42., 42.])

                ```
        """
        counts = self.nodes_per_face
        valid = counts >= 3
        return np.repeat(face_values[valid], counts[valid] - 2)

    def _validate_location_and_data(self, data: np.ndarray, location: str) -> None:
        """Validate location string and data length."""
        if location not in ("face", "node"):
            raise ValueError(
                f"Plotting not supported for location='{location}'. "
                f"Use 'face' or 'node'."
            )
        expected = self.n_faces if location == "face" else self.n_nodes
        if len(data) != expected:
            raise ValueError(
                f"data length ({len(data)}) does not match "
                f"n_{location}s ({expected})."
            )

    def _render_mesh(
        self,
        ax,
        data: np.ndarray,
        location: str,
        edgecolor: str = "none",
        norm=None,
        filled: bool = True,
        **render_kwargs,
    ):
        """Render mesh data on axes and return the mappable.

        Args:
            ax: Matplotlib axes.
            data: 1D data array.
            location: `"face"` or `"node"`.
            edgecolor: Edge color for face rendering.
            norm: Color normalization.
            filled: For node data, whether to draw filled contours
                (`tricontourf`, the default) or line contours
                (`tricontour`). Ignored for face data, which always uses
                `tripcolor`.
            **render_kwargs: Passed to tripcolor, tricontourf, or
                tricontour.

        Returns:
            ScalarMappable: The tripcolor, tricontourf, or tricontour
                result.
        """
        tri = self.triangulation
        cmap = self.default_options["cmap"]
        vmin = self.default_options["vmin"]
        vmax = self.default_options["vmax"]

        if location == "face":
            tri_values = self._map_face_to_triangle_values(data)
            kw: dict[str, Any] = {"cmap": cmap, "edgecolors": edgecolor}
            if norm is not None:
                kw["norm"] = norm
            else:
                kw["vmin"] = vmin
                kw["vmax"] = vmax
            kw.update(render_kwargs)
            return ax.tripcolor(tri, facecolors=tri_values, **kw)

        contour_kw: dict[str, Any] = {"cmap": cmap, "levels": 20}
        if norm is not None:
            contour_kw["norm"] = norm
        else:
            if vmin is not None:
                contour_kw["vmin"] = vmin
            if vmax is not None:
                contour_kw["vmax"] = vmax
        contour_kw.update(render_kwargs)
        if filled:
            return ax.tricontourf(tri, data, **contour_kw)
        return ax.tricontour(tri, data, **contour_kw)

    def plot(
        self,
        data: np.ndarray,
        location: str = "face",
        ax: Any = None,
        edgecolor: str = "none",
        colorbar: bool = True,
        title: str | None = None,
        filled: bool = True,
        **kwargs: Any,
    ) -> tuple[plt.Figure, plt.Axes]:
        """Plot mesh data using matplotlib triangulation.

        For face-centered data, uses `tripcolor` where each triangle
        is colored by the value of its parent face. For node-centered
        data, uses `tricontourf` for smooth interpolated filled
        contours, or `tricontour` for line contours when
        `filled=False`.

        Supports all 5 color scale types from `default_options`:
        linear, power, sym-lognorm, boundary-norm, and midpoint.

        Args:
            data: 1D data array. Length must match face count
                (location="face") or node count (location="node").
            location: Mesh element location: `"face"` or `"node"`.
                Default is `"face"`.
            ax: Axes to plot on. If None, uses stored axes or creates
                new.
            edgecolor: Edge color for face rendering. Default is
                `"none"`.
            colorbar: Whether to add a colorbar. Default is True.
            title: Plot title. Overrides `default_options["title"]`.
            filled: For node data, draw filled contours (`tricontourf`,
                the default) or line contours (`tricontour`) when
                `False`. Ignored for face data. Default is True.
            **kwargs: Override any key in `default_options` (cmap,
                vmin, vmax, color_scale, gamma, midpoint, bounds,
                ticks_spacing, cbar_orientation, cbar_label, figsize,
                etc.) or pass extra rendering kwargs (levels for
                tricontourf / tricontour). Two label options are
                honoured **only** for line tricontours
                (`location="node"`, `filled=False`):

                - `labels` (bool, default `False`): when truthy, draw
                  inline numeric labels on the isolines via `ax.clabel`
                  and store the resulting `Text` artists on
                  `self.contour_labels`. A documented no-op for
                  `tripcolor` (face data) and `tricontourf`
                  (`filled=True`), which leave `contour_labels` as `None`.
                - `label_kw` (dict): forwarded to `ax.clabel`, merged
                  over cleopatra's defaults (`inline=True`, `fontsize=8`,
                  `fmt="%g"`) so user keys (`fmt`, `fontsize`, `colors`,
                  `inline_spacing`, …) win on collision.

        Returns:
            tuple[Figure, Axes]: The matplotlib Figure and Axes objects.
                When no axes exist, a new figure is created. Call
                `plt.close(fig)` after saving to avoid memory leaks
                in batch processing.

        Raises:
            ValueError: If `location` is not `"face"` or `"node"`,
                or if `data` length does not match the expected mesh
                dimension.

        Examples:
            - Plot face-centered data:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
                >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
                >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
                >>> mg = MeshGlyph(node_x, node_y, faces)
                >>> fig, ax = mg.plot(np.array([1.0, 2.0]))

                ```
            - Plot node-centered data:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
                >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
                >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
                >>> mg = MeshGlyph(node_x, node_y, faces)
                >>> fig, ax = mg.plot(
                ...     np.array([0.0, 1.0, 2.0, 3.0]),
                ...     location="node",
                ... )

                ```
            - Plot node-centered data as line contours
                (`tricontour`) instead of filled:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
                >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
                >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
                >>> mg = MeshGlyph(node_x, node_y, faces)
                >>> fig, ax = mg.plot(
                ...     np.array([0.0, 1.0, 2.0, 3.0]),
                ...     location="node",
                ...     filled=False,
                ... )

                ```
            - Label the line tricontours inline (`labels=True`); the
                `Text` artists are exposed on `glyph.contour_labels`:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
                >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
                >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
                >>> mg = MeshGlyph(node_x, node_y, faces)
                >>> fig, ax = mg.plot(
                ...     np.array([0.0, 1.0, 2.0, 3.0]),
                ...     location="node",
                ...     filled=False,
                ...     labels=True,
                ...     label_kw={"fmt": "%.1f"},
                ... )
                >>> isinstance(mg.contour_labels, list)
                True

                ```
            - Plot with power color scale:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
                >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
                >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
                >>> mg = MeshGlyph(node_x, node_y, faces)
                >>> fig, ax = mg.plot(
                ...     np.array([1.0, 2.0]),
                ...     color_scale="power",
                ...     gamma=0.5,
                ...     cmap="coolwarm",
                ... )

                ```
        """
        self._validate_location_and_data(data, location)

        # Guard against all-NaN data.
        if np.all(np.isnan(data)):
            raise ValueError(
                "data is entirely NaN, cannot determine color range."
            )

        # Reset default_options to a fresh copy so repeated plot() calls
        # on the same instance don't accumulate stale overrides.
        self._default_options = MESH_DEFAULT_OPTIONS.copy()

        # Separate rendering kwargs (e.g. levels) from default_options kwargs.
        render_kwargs: dict[str, Any] = {}
        option_kwargs: dict[str, Any] = {}
        for key, val in kwargs.items():
            if key in self.default_options:
                option_kwargs[key] = val
            else:
                render_kwargs[key] = val
        self._merge_kwargs(option_kwargs)

        # Recompute vmin/vmax from data unless user explicitly passed them.
        if "vmin" not in option_kwargs:
            self.default_options["vmin"] = float(np.nanmin(data))
        if "vmax" not in option_kwargs:
            self.default_options["vmax"] = float(np.nanmax(data))
        self._vmin = self.default_options["vmin"]
        self._vmax = self.default_options["vmax"]

        # Compute ticks_spacing and write it to default_options for get_ticks().
        if "ticks_spacing" not in option_kwargs:
            spacing = (self._vmax - self._vmin) / 10
            self.default_options["ticks_spacing"] = max(spacing, 1e-10)
        self.ticks_spacing = self.default_options["ticks_spacing"]

        if title is not None:
            self.default_options["title"] = title

        if ax is not None:
            self.ax = ax
            self.fig = ax.get_figure()
        elif self.fig is None:
            self.fig, self.ax = self.create_figure_axes()

        ticks = self.get_ticks()
        norm, cbar_kw = self._create_norm_and_cbar_kw(ticks)

        # Reset any inline contour labels from a previous render; the
        # line-tricontour branch below repopulates this when `labels=True`,
        # every other path leaves it `None`.
        self.contour_labels = None

        tpc = self._render_mesh(
            self.ax,
            data,
            location,
            edgecolor=edgecolor,
            norm=norm,
            filled=filled,
            **render_kwargs,
        )
        # Expose the colour-mapped artist (the `PolyCollection` from
        # `tripcolor`, or the `TriContourSet` from `tricontour(f)`) so a
        # caller can attach a colorbar/register the layer without scraping
        # `ax.collections` (mirrors `ArrayGlyph.im` / the other glyphs).
        self.im = tpc

        # Inline numeric labels on the isolines. Only meaningful for line
        # tricontours (`location="node"`, `filled=False`); `labels=True` is
        # a documented no-op for `tripcolor` (face data) and `tricontourf`.
        if location == "node" and not filled and self.default_options.get("labels"):
            label_kw = {
                "inline": True,
                "fontsize": 8,
                "fmt": "%g",
                **(self.default_options.get("label_kw") or {}),
            }
            self.contour_labels = self.ax.clabel(tpc, **label_kw)

        # Remove previous colorbar before adding a new one.
        if self._cbar is not None:
            self._cbar.remove()
            self._cbar = None

        if colorbar:
            self._cbar = self.create_color_bar(self.ax, tpc, cbar_kw)

        if self.default_options["title"]:
            self.ax.set_title(
                self.default_options["title"],
                fontsize=self.default_options["title_size"],
            )
        self.ax.set_aspect("equal")

        return self.fig, self.ax

    def animate(
        self,
        data: np.ndarray | list[np.ndarray],
        time: list[Any],
        location: str = "face",
        edgecolor: str = "none",
        interval: int = 200,
        text_loc: list | None = None,
        **kwargs: Any,
    ) -> FuncAnimation:
        """Create an animation from time-varying mesh data.

        Iterates over the first dimension of `data` (or elements of a
        list), rendering each frame on the fixed mesh topology.

        Args:
            data: Sequence of data arrays. If a 2D ndarray of shape
                `(n_frames, n_elements)`, each row is one frame.
                If a list, each element is a 1D array for one frame.
            time: Labels for each frame (timestamps, strings, etc.).
                Length must match the number of frames.
            location: `"face"` or `"node"`. Default is `"face"`.
            edgecolor: Edge color for face rendering. Default is
                `"none"`.
            interval: Milliseconds between frames. Default is 200.
            text_loc: `[x, y]` position for the time label text.
                Default is `[0.1, 0.2]`.
            **kwargs: Override any key in `default_options` (cmap,
                vmin, vmax, color_scale, gamma, midpoint,
                ticks_spacing, cbar_label, cbar_orientation, figsize,
                title, etc.).

        Returns:
            FuncAnimation: The animation object. Use
                `save_animation()` to export.

        Raises:
            ValueError: If `data` frames don't match mesh topology
                or `time` length doesn't match frame count.

        Notes:
            An animation draws no inline contour labels, so this clears
            `contour_labels` back to `None`; any label artists left by a
            previous `plot(filled=False, labels=True)` call do not leak
            into the animation state.

        Examples:
            - Animate face data over 3 time steps:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
                >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
                >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
                >>> mg = MeshGlyph(node_x, node_y, faces)
                >>> frames = np.array([[1.0, 2.0], [3.0, 4.0], [5.0, 6.0]])
                >>> anim = mg.animate(frames, time=["t0", "t1", "t2"])

                ```
        """
        if text_loc is None:
            text_loc = [0.1, 0.2]

        # Normalize data to a list of 1D arrays.
        if isinstance(data, np.ndarray) and data.ndim == 2:
            frames = [data[i] for i in range(data.shape[0])]
        else:
            frames = list(data)

        n_frames = len(frames)
        if len(time) != n_frames:
            raise ValueError(
                f"time length ({len(time)}) does not match "
                f"frame count ({n_frames})."
            )
        expected = self.n_faces if location == "face" else self.n_nodes
        for i, frame in enumerate(frames):
            if len(frame) != expected:
                raise ValueError(
                    f"Frame {i}: data length ({len(frame)}) does not "
                    f"match n_{location}s ({expected})."
                )

        # Reset default_options to a fresh copy.
        self._default_options = MESH_DEFAULT_OPTIONS.copy()
        self._merge_kwargs(kwargs)

        # Compute global vmin/vmax across all frames unless user set them.
        if "vmin" not in kwargs:
            global_min = min(float(np.nanmin(f)) for f in frames)
            self.default_options["vmin"] = global_min
        if "vmax" not in kwargs:
            global_max = max(float(np.nanmax(f)) for f in frames)
            self.default_options["vmax"] = global_max
        self._vmin = self.default_options["vmin"]
        self._vmax = self.default_options["vmax"]

        # Compute ticks_spacing and write it to default_options for get_ticks().
        if "ticks_spacing" not in kwargs:
            spacing = (self._vmax - self._vmin) / 10
            self.default_options["ticks_spacing"] = max(spacing, 1e-10)
        self.ticks_spacing = self.default_options["ticks_spacing"]

        if self.fig is None:
            self.fig, self.ax = self.create_figure_axes()
        fig, ax = self.fig, self.ax

        ticks = self.get_ticks()
        norm, cbar_kw = self._create_norm_and_cbar_kw(ticks)

        # An animation draws no inline contour labels, so clear any left on
        # `self.contour_labels` by a previous `plot(labels=True)` call rather
        # than letting stale label artists leak into the animation state.
        self.contour_labels = None

        # Render the first frame.
        tpc = self._render_mesh(
            ax,
            frames[0],
            location,
            edgecolor=edgecolor,
            norm=norm,
        )
        self.create_color_bar(ax, tpc, cbar_kw)

        if self.default_options["title"]:
            ax.set_title(
                self.default_options["title"],
                fontsize=self.default_options["title_size"],
            )
        ax.set_aspect("equal")

        day_text = ax.text(
            text_loc[0],
            text_loc[1],
            " ",
            fontsize=self.default_options["cbar_label_size"],
            transform=ax.transAxes,
        )

        # Track the current mappable so we can remove it cleanly.
        current_mappable = [tpc]

        def _update(i):
            """Update the plot for frame i."""
            prev = current_mappable[0]
            if hasattr(prev, "collections"):
                for coll in prev.collections:
                    coll.remove()
            elif hasattr(prev, "remove"):
                prev.remove()
            current_mappable[0] = self._render_mesh(
                ax,
                frames[i],
                location,
                edgecolor=edgecolor,
                norm=norm,
            )
            day_text.set_text(str(time[i]))

        plt.tight_layout()
        anim = FuncAnimation(
            fig,
            _update,
            frames=n_frames,
            interval=interval,
            blit=False,
        )
        self._anim = anim
        return anim

    def plot_outline(
        self,
        ax: Any = None,
        color: str = "black",
        linewidth: float = 0.3,
        figsize: tuple[int, int] = (10, 8),
        **kwargs: Any,
    ) -> tuple[plt.Figure, plt.Axes]:
        """Plot mesh edges as a wireframe.

        Uses `matplotlib.collections.LineCollection` for efficient
        rendering of thousands of edges.

        Args:
            ax: Axes to plot on. If None, uses stored axes or creates
                new.
            color: Edge color. Default is `"black"`.
            linewidth: Edge line width. Default is `0.3`.
            figsize: Figure size in inches. Default is `(10, 8)`.
            **kwargs: Additional keyword arguments passed to
                `LineCollection`.

        Returns:
            tuple[Figure, Axes]: The matplotlib Figure and Axes objects.
                When `ax` is None, a new figure is created. Call
                `plt.close(fig)` after saving to avoid memory leaks
                in batch processing.

        Notes:
            An outline carries no scalar mapping, so this resets `self.im`
            to None (clearing any colour-mapped artist left by a prior
            `plot()` call).

        Examples:
            - Render a triangular mesh wireframe:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 0.5]),
                ...     np.array([0.0, 0.0, 1.0]),
                ...     np.array([[0, 1, 2]]),
                ... )
                >>> fig, ax = mg.plot_outline(color="blue")

                ```
        """
        if ax is not None:
            self.ax = ax
            self.fig = ax.get_figure()
        elif self.fig is None:
            self.fig, self.ax = plt.subplots(1, 1, figsize=figsize)

        segments = self._build_edge_segments()

        lc = mcoll.LineCollection(
            segments, colors=color, linewidths=linewidth, **kwargs
        )
        self.ax.add_collection(lc)
        self.ax.autoscale()
        self.ax.set_aspect("equal")

        # An outline carries no scalar mapping, so clear any colour-mapped
        # artist left on `self.im` by a previous `plot()` call.
        self.im = None

        return self.fig, self.ax

    def _build_edge_segments(self) -> np.ndarray:
        """Build line segments for wireframe rendering.

        Uses edge_node_connectivity if available, otherwise derives the
        unique polygon edges from face_node_connectivity by walking each
        face boundary (with wrap-around) and deduplicating undirected
        edges via a sort. Both paths are fully vectorized.

        Returns:
            np.ndarray: Array of shape (n_segments, 2, 2) where each
                segment is `[[x1, y1], [x2, y2]]`. Returns an empty
                array with shape (0, 2, 2) if no edges can be derived.

        Examples:
            - A single triangle yields its three boundary segments, and the
                first segment connects the two lowest-indexed nodes:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 0.5]),
                ...     np.array([0.0, 0.0, 1.0]),
                ...     np.array([[0, 1, 2]]),
                ... )
                >>> segs = mg._build_edge_segments()
                >>> segs.shape
                (3, 2, 2)
                >>> segs[0]
                array([[0., 0.],
                       [1., 0.]])

                ```
            - An edge shared by two faces is emitted only once, so two
                triangles sharing one edge produce five segments, not six:
                ```python
                >>> import numpy as np
                >>> from cleopatra.mesh_glyph import MeshGlyph
                >>> mg = MeshGlyph(
                ...     np.array([0.0, 1.0, 0.5, 1.5]),
                ...     np.array([0.0, 0.0, 1.0, 1.0]),
                ...     np.array([[0, 1, 2], [1, 3, 2]]),
                ... )
                >>> mg._build_edge_segments().shape
                (5, 2, 2)

                ```
        """
        if self._edge_nodes is not None:
            n1 = self._edge_nodes[:, 0]
            n2 = self._edge_nodes[:, 1]
            starts = np.column_stack([self._node_x[n1], self._node_y[n1]])
            ends = np.column_stack([self._node_x[n2], self._node_y[n2]])
            return np.stack([starts, ends], axis=1)

        counts = self.nodes_per_face
        # Compacted valid node indices in face/row order; face i occupies the
        # slice flat_nodes[face_start[i] : face_start[i] + counts[i]].
        # _face_nodes is already np.intp (set in the constructor), so boolean
        # masking preserves the dtype without an explicit cast.
        flat_nodes = self._face_nodes[self._face_nodes != self._fill_value]
        if flat_nodes.size == 0:
            return np.empty((0, 2, 2), dtype=np.float64)

        face_start = np.cumsum(counts) - counts
        # Each valid node starts one polygon edge to the next node within the
        # same face, wrapping from the last node back to the first.
        next_pos = np.arange(flat_nodes.size, dtype=np.intp) + 1
        nonempty = counts >= 1
        last_pos = face_start[nonempty] + counts[nonempty] - 1
        next_pos[last_pos] = face_start[nonempty]

        a = flat_nodes
        b = flat_nodes[next_pos]
        # Undirected edges: order each endpoint pair, then drop duplicates by
        # encoding the pair as a single key (lo * n_nodes + hi) and applying a
        # 1-D sort + adjacent-diff dedup (cheaper than a row-wise lexsort). The
        # key stays exact in int64 for any realistic mesh; it would only
        # overflow when n_nodes exceeds ~3e9.
        n_nodes = np.int64(self.n_nodes)
        lo = np.minimum(a, b).astype(np.int64)
        hi = np.maximum(a, b).astype(np.int64)
        sorted_keys = np.sort(lo * n_nodes + hi)
        keys = sorted_keys[
            np.concatenate(([True], sorted_keys[1:] != sorted_keys[:-1]))
        ]
        n1, n2 = keys // n_nodes, keys % n_nodes
        starts = np.column_stack([self._node_x[n1], self._node_y[n1]])
        ends = np.column_stack([self._node_x[n2], self._node_y[n2]])
        return np.stack([starts, ends], axis=1)

n_edges property #

Number of edges (0 if edge connectivity not provided).

Edges are only counted when explicit edge_node_connectivity was supplied at construction; otherwise this is 0 even though the mesh has implicit polygon edges (which plot_outline derives on demand).

Returns:

Name Type Description
int int

Number of rows in edge_node_connectivity, or 0 when no edge connectivity was given.

Examples:

  • Without explicit edges the count is 0:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> mg = MeshGlyph(
    ...     np.array([0.0, 1.0, 0.5]),
    ...     np.array([0.0, 0.0, 1.0]),
    ...     np.array([[0, 1, 2]]),
    ... )
    >>> mg.n_edges
    0
    
  • Supplying edge_node_connectivity makes the count match the number of edge rows:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> mg = MeshGlyph(
    ...     np.array([0.0, 1.0, 1.0, 0.0]),
    ...     np.array([0.0, 0.0, 1.0, 1.0]),
    ...     np.array([[0, 1, 2, 3]]),
    ...     edge_node_connectivity=np.array(
    ...         [[0, 1], [1, 2], [2, 3], [3, 0]]
    ...     ),
    ... )
    >>> mg.n_edges
    4
    

n_faces property #

Number of faces in the mesh.

Returns:

Name Type Description
int int

Count of faces (rows of the face-node connectivity), regardless of how many nodes each face has.

Examples:

  • A two-face mesh reports two faces, one row per face:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> mg = MeshGlyph(
    ...     np.array([0.0, 1.0, 0.5, 1.5]),
    ...     np.array([0.0, 0.0, 1.0, 1.0]),
    ...     np.array([[0, 1, 2], [1, 3, 2]]),
    ... )
    >>> mg.n_faces
    2
    

n_nodes property #

Number of nodes in the mesh.

Returns:

Name Type Description
int int

Count of nodes, i.e. the length of the coordinate arrays node_x/node_y.

Examples:

  • The node count matches the coordinate array length:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> mg = MeshGlyph(
    ...     np.array([0.0, 1.0, 0.5, 1.5]),
    ...     np.array([0.0, 0.0, 1.0, 1.0]),
    ...     np.array([[0, 1, 2], [1, 3, 2]]),
    ... )
    >>> mg.n_nodes
    4
    

node_x property #

Node x-coordinates.

Returns:

Type Description
ndarray

np.ndarray: 1D float array of node x-coordinates, in node order (length n_nodes).

Examples:

  • Read back the x-coordinates and pick out a single node:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> mg = MeshGlyph(
    ...     np.array([0.0, 1.0, 0.5]),
    ...     np.array([0.0, 0.0, 1.0]),
    ...     np.array([[0, 1, 2]]),
    ... )
    >>> mg.node_x
    array([0. , 1. , 0.5])
    >>> float(mg.node_x[1])
    1.0
    

node_y property #

Node y-coordinates.

Returns:

Type Description
ndarray

np.ndarray: 1D float array of node y-coordinates, in node order (length n_nodes).

Examples:

  • Read back the y-coordinates and take their maximum:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> mg = MeshGlyph(
    ...     np.array([0.0, 1.0, 0.5]),
    ...     np.array([0.0, 0.0, 1.0]),
    ...     np.array([[0, 1, 2]]),
    ... )
    >>> mg.node_y
    array([0., 0., 1.])
    >>> float(mg.node_y.max())
    1.0
    

nodes_per_face property #

Number of valid nodes per face (excluding fill values).

Returns:

Type Description
ndarray

np.ndarray: 1D integer array of length n_faces.

Examples:

  • Pure triangular mesh returns all 3s:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> mg = MeshGlyph(
    ...     np.array([0.0, 1.0, 0.5, 1.5]),
    ...     np.array([0.0, 0.0, 1.0, 1.0]),
    ...     np.array([[0, 1, 2], [1, 3, 2]]),
    ... )
    >>> mg.nodes_per_face
    array([3, 3])
    
  • Mixed mesh with quads and triangles:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> mg = MeshGlyph(
    ...     np.array([0.0, 1.0, 2.0, 0.0, 1.0, 2.0]),
    ...     np.array([0.0, 0.0, 0.0, 1.0, 1.0, 1.0]),
    ...     np.array([[0, 1, 4, 3], [1, 2, 5, -1]]),
    ...     fill_value=-1,
    ... )
    >>> mg.nodes_per_face
    array([4, 3])
    

triangulation property #

Matplotlib Triangulation built via fan decomposition.

Each face with N valid nodes is decomposed into (N-2) triangles by fanning from the first vertex. Faces with fewer than 3 valid nodes are skipped.

Returns:

Type Description
Triangulation

matplotlib.tri.Triangulation: Triangulation ready for tripcolor/tricontourf.

Raises:

Type Description
ValueError

If no faces have 3 or more valid nodes.

Examples:

  • Build a triangulation and check its shape:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> mg = MeshGlyph(
    ...     np.array([0.0, 1.0, 0.5]),
    ...     np.array([0.0, 0.0, 1.0]),
    ...     np.array([[0, 1, 2]]),
    ... )
    >>> tri = mg.triangulation
    >>> tri.triangles.shape
    (1, 3)
    

animate(data, time, location='face', edgecolor='none', interval=200, text_loc=None, **kwargs) #

Create an animation from time-varying mesh data.

Iterates over the first dimension of data (or elements of a list), rendering each frame on the fixed mesh topology.

Parameters:

Name Type Description Default
data ndarray | list[ndarray]

Sequence of data arrays. If a 2D ndarray of shape (n_frames, n_elements), each row is one frame. If a list, each element is a 1D array for one frame.

required
time list[Any]

Labels for each frame (timestamps, strings, etc.). Length must match the number of frames.

required
location str

"face" or "node". Default is "face".

'face'
edgecolor str

Edge color for face rendering. Default is "none".

'none'
interval int

Milliseconds between frames. Default is 200.

200
text_loc list | None

[x, y] position for the time label text. Default is [0.1, 0.2].

None
**kwargs Any

Override any key in default_options (cmap, vmin, vmax, color_scale, gamma, midpoint, ticks_spacing, cbar_label, cbar_orientation, figsize, title, etc.).

{}

Returns:

Name Type Description
FuncAnimation FuncAnimation

The animation object. Use save_animation() to export.

Raises:

Type Description
ValueError

If data frames don't match mesh topology or time length doesn't match frame count.

Notes

An animation draws no inline contour labels, so this clears contour_labels back to None; any label artists left by a previous plot(filled=False, labels=True) call do not leak into the animation state.

Examples:

  • Animate face data over 3 time steps:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
    >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
    >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
    >>> mg = MeshGlyph(node_x, node_y, faces)
    >>> frames = np.array([[1.0, 2.0], [3.0, 4.0], [5.0, 6.0]])
    >>> anim = mg.animate(frames, time=["t0", "t1", "t2"])
    
Source code in src/cleopatra/mesh_glyph.py
def animate(
    self,
    data: np.ndarray | list[np.ndarray],
    time: list[Any],
    location: str = "face",
    edgecolor: str = "none",
    interval: int = 200,
    text_loc: list | None = None,
    **kwargs: Any,
) -> FuncAnimation:
    """Create an animation from time-varying mesh data.

    Iterates over the first dimension of `data` (or elements of a
    list), rendering each frame on the fixed mesh topology.

    Args:
        data: Sequence of data arrays. If a 2D ndarray of shape
            `(n_frames, n_elements)`, each row is one frame.
            If a list, each element is a 1D array for one frame.
        time: Labels for each frame (timestamps, strings, etc.).
            Length must match the number of frames.
        location: `"face"` or `"node"`. Default is `"face"`.
        edgecolor: Edge color for face rendering. Default is
            `"none"`.
        interval: Milliseconds between frames. Default is 200.
        text_loc: `[x, y]` position for the time label text.
            Default is `[0.1, 0.2]`.
        **kwargs: Override any key in `default_options` (cmap,
            vmin, vmax, color_scale, gamma, midpoint,
            ticks_spacing, cbar_label, cbar_orientation, figsize,
            title, etc.).

    Returns:
        FuncAnimation: The animation object. Use
            `save_animation()` to export.

    Raises:
        ValueError: If `data` frames don't match mesh topology
            or `time` length doesn't match frame count.

    Notes:
        An animation draws no inline contour labels, so this clears
        `contour_labels` back to `None`; any label artists left by a
        previous `plot(filled=False, labels=True)` call do not leak
        into the animation state.

    Examples:
        - Animate face data over 3 time steps:
            ```python
            >>> import numpy as np
            >>> from cleopatra.mesh_glyph import MeshGlyph
            >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
            >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
            >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
            >>> mg = MeshGlyph(node_x, node_y, faces)
            >>> frames = np.array([[1.0, 2.0], [3.0, 4.0], [5.0, 6.0]])
            >>> anim = mg.animate(frames, time=["t0", "t1", "t2"])

            ```
    """
    if text_loc is None:
        text_loc = [0.1, 0.2]

    # Normalize data to a list of 1D arrays.
    if isinstance(data, np.ndarray) and data.ndim == 2:
        frames = [data[i] for i in range(data.shape[0])]
    else:
        frames = list(data)

    n_frames = len(frames)
    if len(time) != n_frames:
        raise ValueError(
            f"time length ({len(time)}) does not match "
            f"frame count ({n_frames})."
        )
    expected = self.n_faces if location == "face" else self.n_nodes
    for i, frame in enumerate(frames):
        if len(frame) != expected:
            raise ValueError(
                f"Frame {i}: data length ({len(frame)}) does not "
                f"match n_{location}s ({expected})."
            )

    # Reset default_options to a fresh copy.
    self._default_options = MESH_DEFAULT_OPTIONS.copy()
    self._merge_kwargs(kwargs)

    # Compute global vmin/vmax across all frames unless user set them.
    if "vmin" not in kwargs:
        global_min = min(float(np.nanmin(f)) for f in frames)
        self.default_options["vmin"] = global_min
    if "vmax" not in kwargs:
        global_max = max(float(np.nanmax(f)) for f in frames)
        self.default_options["vmax"] = global_max
    self._vmin = self.default_options["vmin"]
    self._vmax = self.default_options["vmax"]

    # Compute ticks_spacing and write it to default_options for get_ticks().
    if "ticks_spacing" not in kwargs:
        spacing = (self._vmax - self._vmin) / 10
        self.default_options["ticks_spacing"] = max(spacing, 1e-10)
    self.ticks_spacing = self.default_options["ticks_spacing"]

    if self.fig is None:
        self.fig, self.ax = self.create_figure_axes()
    fig, ax = self.fig, self.ax

    ticks = self.get_ticks()
    norm, cbar_kw = self._create_norm_and_cbar_kw(ticks)

    # An animation draws no inline contour labels, so clear any left on
    # `self.contour_labels` by a previous `plot(labels=True)` call rather
    # than letting stale label artists leak into the animation state.
    self.contour_labels = None

    # Render the first frame.
    tpc = self._render_mesh(
        ax,
        frames[0],
        location,
        edgecolor=edgecolor,
        norm=norm,
    )
    self.create_color_bar(ax, tpc, cbar_kw)

    if self.default_options["title"]:
        ax.set_title(
            self.default_options["title"],
            fontsize=self.default_options["title_size"],
        )
    ax.set_aspect("equal")

    day_text = ax.text(
        text_loc[0],
        text_loc[1],
        " ",
        fontsize=self.default_options["cbar_label_size"],
        transform=ax.transAxes,
    )

    # Track the current mappable so we can remove it cleanly.
    current_mappable = [tpc]

    def _update(i):
        """Update the plot for frame i."""
        prev = current_mappable[0]
        if hasattr(prev, "collections"):
            for coll in prev.collections:
                coll.remove()
        elif hasattr(prev, "remove"):
            prev.remove()
        current_mappable[0] = self._render_mesh(
            ax,
            frames[i],
            location,
            edgecolor=edgecolor,
            norm=norm,
        )
        day_text.set_text(str(time[i]))

    plt.tight_layout()
    anim = FuncAnimation(
        fig,
        _update,
        frames=n_frames,
        interval=interval,
        blit=False,
    )
    self._anim = anim
    return anim

plot(data, location='face', ax=None, edgecolor='none', colorbar=True, title=None, filled=True, **kwargs) #

Plot mesh data using matplotlib triangulation.

For face-centered data, uses tripcolor where each triangle is colored by the value of its parent face. For node-centered data, uses tricontourf for smooth interpolated filled contours, or tricontour for line contours when filled=False.

Supports all 5 color scale types from default_options: linear, power, sym-lognorm, boundary-norm, and midpoint.

Parameters:

Name Type Description Default
data ndarray

1D data array. Length must match face count (location="face") or node count (location="node").

required
location str

Mesh element location: "face" or "node". Default is "face".

'face'
ax Any

Axes to plot on. If None, uses stored axes or creates new.

None
edgecolor str

Edge color for face rendering. Default is "none".

'none'
colorbar bool

Whether to add a colorbar. Default is True.

True
title str | None

Plot title. Overrides default_options["title"].

None
filled bool

For node data, draw filled contours (tricontourf, the default) or line contours (tricontour) when False. Ignored for face data. Default is True.

True
**kwargs Any

Override any key in default_options (cmap, vmin, vmax, color_scale, gamma, midpoint, bounds, ticks_spacing, cbar_orientation, cbar_label, figsize, etc.) or pass extra rendering kwargs (levels for tricontourf / tricontour). Two label options are honoured only for line tricontours (location="node", filled=False):

  • labels (bool, default False): when truthy, draw inline numeric labels on the isolines via ax.clabel and store the resulting Text artists on self.contour_labels. A documented no-op for tripcolor (face data) and tricontourf (filled=True), which leave contour_labels as None.
  • label_kw (dict): forwarded to ax.clabel, merged over cleopatra's defaults (inline=True, fontsize=8, fmt="%g") so user keys (fmt, fontsize, colors, inline_spacing, …) win on collision.
{}

Returns:

Type Description
tuple[Figure, Axes]

tuple[Figure, Axes]: The matplotlib Figure and Axes objects. When no axes exist, a new figure is created. Call plt.close(fig) after saving to avoid memory leaks in batch processing.

Raises:

Type Description
ValueError

If location is not "face" or "node", or if data length does not match the expected mesh dimension.

Examples:

  • Plot face-centered data:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
    >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
    >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
    >>> mg = MeshGlyph(node_x, node_y, faces)
    >>> fig, ax = mg.plot(np.array([1.0, 2.0]))
    
  • Plot node-centered data:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
    >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
    >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
    >>> mg = MeshGlyph(node_x, node_y, faces)
    >>> fig, ax = mg.plot(
    ...     np.array([0.0, 1.0, 2.0, 3.0]),
    ...     location="node",
    ... )
    
  • Plot node-centered data as line contours (tricontour) instead of filled:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
    >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
    >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
    >>> mg = MeshGlyph(node_x, node_y, faces)
    >>> fig, ax = mg.plot(
    ...     np.array([0.0, 1.0, 2.0, 3.0]),
    ...     location="node",
    ...     filled=False,
    ... )
    
  • Label the line tricontours inline (labels=True); the Text artists are exposed on glyph.contour_labels:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
    >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
    >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
    >>> mg = MeshGlyph(node_x, node_y, faces)
    >>> fig, ax = mg.plot(
    ...     np.array([0.0, 1.0, 2.0, 3.0]),
    ...     location="node",
    ...     filled=False,
    ...     labels=True,
    ...     label_kw={"fmt": "%.1f"},
    ... )
    >>> isinstance(mg.contour_labels, list)
    True
    
  • Plot with power color scale:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
    >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
    >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
    >>> mg = MeshGlyph(node_x, node_y, faces)
    >>> fig, ax = mg.plot(
    ...     np.array([1.0, 2.0]),
    ...     color_scale="power",
    ...     gamma=0.5,
    ...     cmap="coolwarm",
    ... )
    
Source code in src/cleopatra/mesh_glyph.py
def plot(
    self,
    data: np.ndarray,
    location: str = "face",
    ax: Any = None,
    edgecolor: str = "none",
    colorbar: bool = True,
    title: str | None = None,
    filled: bool = True,
    **kwargs: Any,
) -> tuple[plt.Figure, plt.Axes]:
    """Plot mesh data using matplotlib triangulation.

    For face-centered data, uses `tripcolor` where each triangle
    is colored by the value of its parent face. For node-centered
    data, uses `tricontourf` for smooth interpolated filled
    contours, or `tricontour` for line contours when
    `filled=False`.

    Supports all 5 color scale types from `default_options`:
    linear, power, sym-lognorm, boundary-norm, and midpoint.

    Args:
        data: 1D data array. Length must match face count
            (location="face") or node count (location="node").
        location: Mesh element location: `"face"` or `"node"`.
            Default is `"face"`.
        ax: Axes to plot on. If None, uses stored axes or creates
            new.
        edgecolor: Edge color for face rendering. Default is
            `"none"`.
        colorbar: Whether to add a colorbar. Default is True.
        title: Plot title. Overrides `default_options["title"]`.
        filled: For node data, draw filled contours (`tricontourf`,
            the default) or line contours (`tricontour`) when
            `False`. Ignored for face data. Default is True.
        **kwargs: Override any key in `default_options` (cmap,
            vmin, vmax, color_scale, gamma, midpoint, bounds,
            ticks_spacing, cbar_orientation, cbar_label, figsize,
            etc.) or pass extra rendering kwargs (levels for
            tricontourf / tricontour). Two label options are
            honoured **only** for line tricontours
            (`location="node"`, `filled=False`):

            - `labels` (bool, default `False`): when truthy, draw
              inline numeric labels on the isolines via `ax.clabel`
              and store the resulting `Text` artists on
              `self.contour_labels`. A documented no-op for
              `tripcolor` (face data) and `tricontourf`
              (`filled=True`), which leave `contour_labels` as `None`.
            - `label_kw` (dict): forwarded to `ax.clabel`, merged
              over cleopatra's defaults (`inline=True`, `fontsize=8`,
              `fmt="%g"`) so user keys (`fmt`, `fontsize`, `colors`,
              `inline_spacing`, …) win on collision.

    Returns:
        tuple[Figure, Axes]: The matplotlib Figure and Axes objects.
            When no axes exist, a new figure is created. Call
            `plt.close(fig)` after saving to avoid memory leaks
            in batch processing.

    Raises:
        ValueError: If `location` is not `"face"` or `"node"`,
            or if `data` length does not match the expected mesh
            dimension.

    Examples:
        - Plot face-centered data:
            ```python
            >>> import numpy as np
            >>> from cleopatra.mesh_glyph import MeshGlyph
            >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
            >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
            >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
            >>> mg = MeshGlyph(node_x, node_y, faces)
            >>> fig, ax = mg.plot(np.array([1.0, 2.0]))

            ```
        - Plot node-centered data:
            ```python
            >>> import numpy as np
            >>> from cleopatra.mesh_glyph import MeshGlyph
            >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
            >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
            >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
            >>> mg = MeshGlyph(node_x, node_y, faces)
            >>> fig, ax = mg.plot(
            ...     np.array([0.0, 1.0, 2.0, 3.0]),
            ...     location="node",
            ... )

            ```
        - Plot node-centered data as line contours
            (`tricontour`) instead of filled:
            ```python
            >>> import numpy as np
            >>> from cleopatra.mesh_glyph import MeshGlyph
            >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
            >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
            >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
            >>> mg = MeshGlyph(node_x, node_y, faces)
            >>> fig, ax = mg.plot(
            ...     np.array([0.0, 1.0, 2.0, 3.0]),
            ...     location="node",
            ...     filled=False,
            ... )

            ```
        - Label the line tricontours inline (`labels=True`); the
            `Text` artists are exposed on `glyph.contour_labels`:
            ```python
            >>> import numpy as np
            >>> from cleopatra.mesh_glyph import MeshGlyph
            >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
            >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
            >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
            >>> mg = MeshGlyph(node_x, node_y, faces)
            >>> fig, ax = mg.plot(
            ...     np.array([0.0, 1.0, 2.0, 3.0]),
            ...     location="node",
            ...     filled=False,
            ...     labels=True,
            ...     label_kw={"fmt": "%.1f"},
            ... )
            >>> isinstance(mg.contour_labels, list)
            True

            ```
        - Plot with power color scale:
            ```python
            >>> import numpy as np
            >>> from cleopatra.mesh_glyph import MeshGlyph
            >>> node_x = np.array([0.0, 1.0, 0.5, 1.5])
            >>> node_y = np.array([0.0, 0.0, 1.0, 1.0])
            >>> faces = np.array([[0, 1, 2], [1, 3, 2]])
            >>> mg = MeshGlyph(node_x, node_y, faces)
            >>> fig, ax = mg.plot(
            ...     np.array([1.0, 2.0]),
            ...     color_scale="power",
            ...     gamma=0.5,
            ...     cmap="coolwarm",
            ... )

            ```
    """
    self._validate_location_and_data(data, location)

    # Guard against all-NaN data.
    if np.all(np.isnan(data)):
        raise ValueError(
            "data is entirely NaN, cannot determine color range."
        )

    # Reset default_options to a fresh copy so repeated plot() calls
    # on the same instance don't accumulate stale overrides.
    self._default_options = MESH_DEFAULT_OPTIONS.copy()

    # Separate rendering kwargs (e.g. levels) from default_options kwargs.
    render_kwargs: dict[str, Any] = {}
    option_kwargs: dict[str, Any] = {}
    for key, val in kwargs.items():
        if key in self.default_options:
            option_kwargs[key] = val
        else:
            render_kwargs[key] = val
    self._merge_kwargs(option_kwargs)

    # Recompute vmin/vmax from data unless user explicitly passed them.
    if "vmin" not in option_kwargs:
        self.default_options["vmin"] = float(np.nanmin(data))
    if "vmax" not in option_kwargs:
        self.default_options["vmax"] = float(np.nanmax(data))
    self._vmin = self.default_options["vmin"]
    self._vmax = self.default_options["vmax"]

    # Compute ticks_spacing and write it to default_options for get_ticks().
    if "ticks_spacing" not in option_kwargs:
        spacing = (self._vmax - self._vmin) / 10
        self.default_options["ticks_spacing"] = max(spacing, 1e-10)
    self.ticks_spacing = self.default_options["ticks_spacing"]

    if title is not None:
        self.default_options["title"] = title

    if ax is not None:
        self.ax = ax
        self.fig = ax.get_figure()
    elif self.fig is None:
        self.fig, self.ax = self.create_figure_axes()

    ticks = self.get_ticks()
    norm, cbar_kw = self._create_norm_and_cbar_kw(ticks)

    # Reset any inline contour labels from a previous render; the
    # line-tricontour branch below repopulates this when `labels=True`,
    # every other path leaves it `None`.
    self.contour_labels = None

    tpc = self._render_mesh(
        self.ax,
        data,
        location,
        edgecolor=edgecolor,
        norm=norm,
        filled=filled,
        **render_kwargs,
    )
    # Expose the colour-mapped artist (the `PolyCollection` from
    # `tripcolor`, or the `TriContourSet` from `tricontour(f)`) so a
    # caller can attach a colorbar/register the layer without scraping
    # `ax.collections` (mirrors `ArrayGlyph.im` / the other glyphs).
    self.im = tpc

    # Inline numeric labels on the isolines. Only meaningful for line
    # tricontours (`location="node"`, `filled=False`); `labels=True` is
    # a documented no-op for `tripcolor` (face data) and `tricontourf`.
    if location == "node" and not filled and self.default_options.get("labels"):
        label_kw = {
            "inline": True,
            "fontsize": 8,
            "fmt": "%g",
            **(self.default_options.get("label_kw") or {}),
        }
        self.contour_labels = self.ax.clabel(tpc, **label_kw)

    # Remove previous colorbar before adding a new one.
    if self._cbar is not None:
        self._cbar.remove()
        self._cbar = None

    if colorbar:
        self._cbar = self.create_color_bar(self.ax, tpc, cbar_kw)

    if self.default_options["title"]:
        self.ax.set_title(
            self.default_options["title"],
            fontsize=self.default_options["title_size"],
        )
    self.ax.set_aspect("equal")

    return self.fig, self.ax

plot_outline(ax=None, color='black', linewidth=0.3, figsize=(10, 8), **kwargs) #

Plot mesh edges as a wireframe.

Uses matplotlib.collections.LineCollection for efficient rendering of thousands of edges.

Parameters:

Name Type Description Default
ax Any

Axes to plot on. If None, uses stored axes or creates new.

None
color str

Edge color. Default is "black".

'black'
linewidth float

Edge line width. Default is 0.3.

0.3
figsize tuple[int, int]

Figure size in inches. Default is (10, 8).

(10, 8)
**kwargs Any

Additional keyword arguments passed to LineCollection.

{}

Returns:

Type Description
tuple[Figure, Axes]

tuple[Figure, Axes]: The matplotlib Figure and Axes objects. When ax is None, a new figure is created. Call plt.close(fig) after saving to avoid memory leaks in batch processing.

Notes

An outline carries no scalar mapping, so this resets self.im to None (clearing any colour-mapped artist left by a prior plot() call).

Examples:

  • Render a triangular mesh wireframe:
    >>> import numpy as np
    >>> from cleopatra.mesh_glyph import MeshGlyph
    >>> mg = MeshGlyph(
    ...     np.array([0.0, 1.0, 0.5]),
    ...     np.array([0.0, 0.0, 1.0]),
    ...     np.array([[0, 1, 2]]),
    ... )
    >>> fig, ax = mg.plot_outline(color="blue")
    
Source code in src/cleopatra/mesh_glyph.py
def plot_outline(
    self,
    ax: Any = None,
    color: str = "black",
    linewidth: float = 0.3,
    figsize: tuple[int, int] = (10, 8),
    **kwargs: Any,
) -> tuple[plt.Figure, plt.Axes]:
    """Plot mesh edges as a wireframe.

    Uses `matplotlib.collections.LineCollection` for efficient
    rendering of thousands of edges.

    Args:
        ax: Axes to plot on. If None, uses stored axes or creates
            new.
        color: Edge color. Default is `"black"`.
        linewidth: Edge line width. Default is `0.3`.
        figsize: Figure size in inches. Default is `(10, 8)`.
        **kwargs: Additional keyword arguments passed to
            `LineCollection`.

    Returns:
        tuple[Figure, Axes]: The matplotlib Figure and Axes objects.
            When `ax` is None, a new figure is created. Call
            `plt.close(fig)` after saving to avoid memory leaks
            in batch processing.

    Notes:
        An outline carries no scalar mapping, so this resets `self.im`
        to None (clearing any colour-mapped artist left by a prior
        `plot()` call).

    Examples:
        - Render a triangular mesh wireframe:
            ```python
            >>> import numpy as np
            >>> from cleopatra.mesh_glyph import MeshGlyph
            >>> mg = MeshGlyph(
            ...     np.array([0.0, 1.0, 0.5]),
            ...     np.array([0.0, 0.0, 1.0]),
            ...     np.array([[0, 1, 2]]),
            ... )
            >>> fig, ax = mg.plot_outline(color="blue")

            ```
    """
    if ax is not None:
        self.ax = ax
        self.fig = ax.get_figure()
    elif self.fig is None:
        self.fig, self.ax = plt.subplots(1, 1, figsize=figsize)

    segments = self._build_edge_segments()

    lc = mcoll.LineCollection(
        segments, colors=color, linewidths=linewidth, **kwargs
    )
    self.ax.add_collection(lc)
    self.ax.autoscale()
    self.ax.set_aspect("equal")

    # An outline carries no scalar mapping, so clear any colour-mapped
    # artist left on `self.im` by a previous `plot()` call.
    self.im = None

    return self.fig, self.ax

Examples#

Basic Face-Centered Plot#

import numpy as np
import matplotlib.tri as mtri
from cleopatra.mesh_glyph import MeshGlyph

# Create a triangular mesh from random points
rng = np.random.default_rng(42)
node_x = rng.uniform(0, 10, 50)
node_y = rng.uniform(0, 8, 50)
tri = mtri.Triangulation(node_x, node_y)

mg = MeshGlyph(node_x, node_y, tri.triangles)

# Synthetic face data
cx = node_x[tri.triangles].mean(axis=1)
cy = node_y[tri.triangles].mean(axis=1)
face_data = np.sin(cx * 0.5) * np.cos(cy * 0.4) + 2

fig, ax = mg.plot(face_data, cmap="RdYlBu_r", title="Face-Centered Data")

Node-Centered Contour Plot#

# Node data produces smooth interpolated contours
node_data = np.sin(node_x * 0.5) * np.cos(node_y * 0.4) * 3

fig, ax = mg.plot(
    node_data,
    location="node",
    cmap="terrain",
    levels=15,
    title="Node-Centered Contour",
)

Wireframe Outline#

# Render mesh edges as a wireframe
fig, ax = mg.plot_outline(color="steelblue", linewidth=0.5)

Overlay Data with Wireframe#

# Plot face data, then overlay wireframe on the same axes
mg2 = MeshGlyph(node_x, node_y, tri.triangles)
fig, ax = mg2.plot(face_data, cmap="Blues", title="Data + Wireframe")
mg2.plot_outline(color="black", linewidth=0.2)

Mixed-Element Mesh (Quads + Triangles)#

# Mixed meshes use fill_value=-1 for padding
node_x = np.array([0, 1, 2, 0, 1, 2], dtype=float)
node_y = np.array([0, 0, 0, 1, 1, 1], dtype=float)
faces = np.array([
    [0, 1, 4, 3],   # quad
    [1, 2, 5, -1],  # triangle (padded with -1)
    [1, 5, 4, -1],  # triangle
])

mg = MeshGlyph(node_x, node_y, faces, fill_value=-1)
fig, ax = mg.plot(np.array([1.0, 2.0, 3.0]), edgecolor="black")

Color Scales#

All 5 color scale types are supported via the color_scale keyword:

mg = MeshGlyph(node_x, node_y, faces, fill_value=-1)

# Power scale (emphasize low values)
fig, ax = mg.plot(data, color_scale="power", gamma=0.3)

# Symmetrical log scale
fig, ax = mg.plot(data, color_scale="sym-lognorm")

# Discrete boundary scale
fig, ax = mg.plot(data, color_scale="boundary-norm", bounds=[0, 2, 4, 6])

# Midpoint scale (split at a value)
fig, ax = mg.plot(data, color_scale="midpoint", midpoint=3.0, cmap="RdBu_r")

Colorbar Customization#

mg = MeshGlyph(node_x, node_y, faces, fill_value=-1)
fig, ax = mg.plot(
    data,
    cbar_label="Water Depth [m]",
    cbar_orientation="horizontal",
    cbar_length=0.6,
    cbar_label_size=14,
)

Animation#

# Animate time-varying face data on a fixed mesh
mg = MeshGlyph(node_x, node_y, tri.triangles)

# frames: (n_timesteps, n_faces) array
frames = np.array([face_data * (1 + 0.2 * t) for t in range(10)])
time_labels = [f"t={t}" for t in range(10)]

anim = mg.animate(frames, time=time_labels, cmap="plasma", interval=300)
mg.save_animation("mesh_animation.gif", fps=3)

Explicit Edge Connectivity#

When edge-node connectivity is available (e.g. from UGRID NetCDF files), pass it for faster wireframe rendering:

edges = np.array([[0, 1], [1, 2], [2, 3], [3, 0]])
mg = MeshGlyph(node_x, node_y, faces, edge_node_connectivity=edges)
fig, ax = mg.plot_outline()